You’ll be able to express your character through a bunch of different armor choices, of course. Blizzard say that, unlike previous Diablo games, you’ll also be able to go into a decent amount of detail with their faces. They gave quite a list of features that you’ll be able to customise about your character in Diablo 4. It’s not a list that rivals some of the most impressive modern RPG character creators, but it’s quite a lot for Diablo. Why all that facial detail for a game where you’re usually looking down on yourself? Blizz say that there are a lot of places you’ll see your character, such as the character customisation screen, your inventory, and social menus. Your personal character will also show up in some of Diablo 4’s snazzy cinematics too. “In previous Diablo games, the high fidelity cinematic story moments were all pre-rendered,” they say. “We will still have those amazing cinematic moments from Blizzard Animation, but now we also have cinematic moments that feature your character up close, rendered in our game engine.” The rogue class announcement trailer up there, for example, Blizzard say “was created entirely in our game engine”. Blizzard go over a couple other areas in this quarterly update. They talk a bit about monster designs, the game camera, and dyeing armors. In particular, those big chunks of dyed fabric are giving me aughties MMO flashbacks. In a way that makes me miss them a bit, I mean. You can catch the rest of the details in their June quarterly update post for some extra screenshots and videos of customising your own character. Blizzard haven’t been shy about showing off Diablo 4 development even though they’ve not announced a launch window. They’ve previously given a look at the Diablo 4 skill tree, its varied overworld, and . a lot of Barbarian smashing and We don’t know yet when to expect Diablo IV’s launch, but the latest indications from Blizz suggest no earlier than 2022.